execute if entity @n[type=zombie_villager, distance=..1] if data entity @n[type=zombie_villager, distance=..1] ConversionPlayer as @n[type=zombie_villager, distance=..1] run data modify entity @s ConversionTime set value 1
execute if entity @n[type=zombie_villager, distance=..1] if data entity @n[type=zombie_villager, distance=..1] ConversionPlayer run kill @s